Driving Game

This application is the beginnings of a driving game. I wrote it in C++ and used Ogre. The vehicle has a double a-arm suspension in the front and a solid rear axle. The vehicle can lose contact with the ground and land again. It will roll over and can contact other objects (I put a barrel in there as an example). There is no sound and no scoring. It isn't a full fledged game at this point. Maybe I'll put some more work into to it. I just wanted to demonstrate real-time vehicle simulation using OMD.
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