Driving Game
This application is the beginnings of a driving game.
I wrote it in C++ and used Ogre.
The vehicle has a double a-arm suspension in the front and a solid rear axle.
The vehicle can lose contact with the ground and land again.
It will roll over and can contact other objects (I put a barrel in there as an example).
There is no sound and no scoring.
It isn't a full fledged game at this point.
Maybe I'll put some more work into to it.
I just wanted to demonstrate real-time vehicle simulation using OMD.
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